The quickest way to make a jam game feel good is to add "juice": small visual reactions that cost a few lines of code each. Start with squash & stretch.

Squash & stretch in code
scaleY = 1 + speed * k, scaleX = 1 / scaleY.scaleX = 1.3, scaleY = 0.7, then ease back to 1.scaleX × scaleY ≈ 1 so the object keeps its volume. Otherwise it looks like it's inflating.More cheap juice, in rough order of impact
easeOutBack makes menus feel alive.Add these at the end of the week, after the game is playable. Juice makes a good game great, but it can't save a game that isn't fun yet.