Hidden orders, pike walls and winged hussars: a 3D tabletop battle game

Battle of vienna

Behind the winged lancers

Hussars charge at kluszyn

Hussar banners form up

Campaign map

Phone tutorial
Voting opens Nov 7, 2026, 5:00 PM
A 3D tabletop wargame in your browser. Lead the winged hussars of the 17th century against pike squares, musket lines, Cossack ramparts and the Ottoman army at Vienna.
Every figure, tree, village and tent is built in code. Watch the volleys smoke, villages burn and lance pennons ripple as banners charge across the field.

Your campaign progress is saved in your browser. Unit stats and rules are the game's own design.
Break the enemy's will to fight. Each army has a motivation bar at the top of the screen. It drops when its units break and flee. From round 2 it also drops each round the army holds fewer objectives than the enemy. An army at 0 motivation leaves the field. If neither army breaks, the higher motivation wins when night falls.
New? Start with the Tutorial. A gold box walks you through every step.


Design, code and procedural 3D models: the Pike & Saber developer.
Built with three.js (MIT) and Vite (MIT). No external art, music or fonts: every figure, tree, building and texture is generated in code.
The campaign battles were chosen after the historia.org.pl article "5 największych zwycięstw husarii w historii". Unit stats and rules are this game's own.
Code, procedural 3D models, scenario text and this store page were written with Claude Code (Anthropic) under the developer's direction. No AI-generated images or audio; the screenshots are real captures of the game.
Comments (0)
No comments yet. Played it? Tell the author what you think.