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Pixel art for jam games: a 4-frame walk cycle in 16×16

  1. TtsetNov 3, 2026, 6:38 PM

    If you've never animated a character before, a 16×16 walk cycle is the best place to start. It's small enough to finish in half an hour and it'll still read clearly when scaled up 4× or 8×.

    A 4-frame 16×16 walk cycle with its 6-colour palette

    The four frames

    1. Contact. Legs apart, both feet touching the ground.
    2. Passing. Legs together under the body.
    3. Contact again. Legs apart the other way. Even a 1px shift makes it read as the opposite step.
    4. Passing. Reuse frame 2. Nobody will notice, and it's one less frame to draw.

    Tips that save time

    • Pick your palette first and stick to 4–8 colours. Above that it's just noise at this size.
    • Draw the outline in a very dark blue or purple instead of pure black. It looks softer.
    • Only move what has to move. Here the head and body are identical in every frame.
    • Play it at 8–10 fps. Fewer frames played faster reads better than lots of frames played slowly.
    • Export at 1× and scale with nearest-neighbour in the engine (image-rendering: pixelated on a canvas), never in the image editor.

    Post your own cycles below! Bonus points if you add an idle bob (move the body 1px down every other frame).